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I am an artist and musician who discovered passion in the art of game development using Unity3D. I am thrilled to be on the path of making art come to life with C# and object-oriented programming. I love working in a team environment where we can inspire each other and collaborate on a creative vision. I firmly believe that great communication makes for a solid foundation in professional and personal endeavors. I consider myself to be a perpetual student when it comes to learning new concepts, programs and generally keeping up with current technology. I am looking for opportunities to work closely with other creative developers and artists in a studio environment making games in Unity!

Upcoming Releases

The Mad House: Season One

PROJECT SUMMARY

A top-down, rogue-like, bullet-hell shooter for Steam on PC and Steam Deck. This project is a collaborative effort, and is the first IP release for Indy Crazy Carrot Studios.

This project is currently in a private pre-release testing phase, before having a public early access release. (Release Date TBD).

I am involved in every step of the process as a Lead Unity Developer. My daily duties include anything from core game mechanics, to character controllers, Ai navigation, debugging, optimization, level design, cinematics, lighting and visual design.

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PROJECT SUMMARY

An open world, 3rd person, story driven, science fiction, action adventure for PC. This project is a collaborative effort, and will be the second IP release for Indy Crazy Carrot Studios.

This project is on hold until The Mad House: Season One has been publicly released. 

I previously worked on this project as a Unity Developer doing cinematics, lighting and visual design.

Published Games

Bonkers Bowling

PROJECT SUMMARY

This is a final certification project for the Physics Lab course material by GameDevHQ. 

Throughout this course I learned about using Unity's Physics engine, various colliders, gravity controls, trajectory lines, joints, articulations and a variety of colliders. 

This project uses the Observer pattern and Scriptable Objects.

Ai Invasion: Resistance is Futile

PROJECT SUMMARY

This is a final certification project for the Game Logic and Interactions course material by GameDevHQ. 

Throughout this course I learned about using Unity's Navigation system, State Machines and Raycasting. 

This project has a complex hit animation system that uses Interfaces, Raycasting and animation triggers. 

Dance Party

PROJECT SUMMARY

This is a final certification project for the Cinemachine and Timeline course material by GameDevHQ. 

Throughout this course I learned all about using Unity's Timeline editor, in combination with Cinemachine camera systems, to create cutscenes and in-game cinematics. 

Gnarwhal's Ocean Adventure

PROJECT SUMMARY

This is a final certification project for the 2D Games course material by GameDevHQ. 

Throughout this course, I learned about C# programming, OOP, user interface, collisions, physics, debugging and more. 

Level Design

Moody Office Space

PROJECT SUMMARY

This is a final certification project for the Beautiful Games course material by GameDevHQ. 

The office scene was created using Unity's high-definition rendering pipeline, and assets from the Filebase library by GameDevHQ. There is volumetric lighting and fog, baked and real-time lighting, post-processing and delicious light cookies. 

Science Fiction Laboratory

PROJECT SUMMARY

This level design was made as part of the Beautiful Games course material by GameDevHQ. 

Throughout this course I learned about using Unity's standard, universal, and high-definition rendering pipelines, modular level design, lighting, post-processing and scene optimization. 

Cinematics

A collection of cinematic shorts, created as part of the Beautiful Games course material by GameDevHQ

All cinematics and in-game cutscenes use Timeline editor and Cinemachine camera systems. 

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Temple Exit Scene

Temple Exit Scene

00:29
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Intro Dialogue - Vector 21

Intro Dialogue - Vector 21

02:41
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Main Menu Clip - Vector 21

Main Menu Clip - Vector 21

00:18
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Certifications

Certification badges from completed course material by GameDevHQ. 

2D Games

Beautiful Games

Physics Lab

Cinemachine and Timeline

Input System

Game Logic and Interaction I

Jared Amlin © 2024 - All Rights Reserved

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